using System.Collections.Generic;
using UnityEngine;

public class RelicSystem : Singleton<RelicSystem>
{
    [SerializeField] RelicBoardView relicBoardView;

    List<Relic> relics;
    public void Setup(List<Relic> relis)
    {
        relics = relis;
        relicBoardView.Setup(relis); 
    }

}
